To View The Sky; Empty Hand Part 5

Following on from Empty Hand Part 4, your friendly neighbourhood Rogue Advisor presents you the with next mighty Kata in order of advancement through the formal Karate gradings.

Kanku Dai is the longest Kata in the Shotokan syllabus, with 65 movements and is the most complex and demanding Kata thus far.

It is the first of two Kanku katas; they do not follow the Embusen or ‘H’ shaped path, like the Heian Katas. Better start getting used to that, beloved reader, they seldom do from this point on.

That’s right, beloved readers, today we learn one of Shotokan karate’s most symbolic Katas. Ganbatte.

This is a shot of sunset on the South coast of Okinawa. Perhaps the inspiration for the Kata's naming.

This is a shot of sunset on the South coast of Okinawa.
Perhaps the inspiration for the Kata’s naming.

Kata History

Unlike most of the Kata that have Chinese origins, Kanku Dai was created  in Okinawa, rather than adapted and / or modified from the original Kung Fu as some are.

Before being changed to Kanku-dai, the kata was originally called Kushanku, (the Okinawan mis-pronunciation of Kung Siang Chin), the name taken from a Chinese military advisor who visited Okinawa under government orders.

He  resided  in Okinawa from 1756-1761. Kushanku, also called Kosokun in some styles of Karate, was a master of a variety of Chinese Martial Arts. He impressed the natives of Okinawa, by showing off his combat skills by easily dispatching larger opponents.

Sensei Sakugawa. Mighty in Martial skill and radical of beard.

Sensei Sakugawa. Mighty in Martial skill and radical of beard.

Okinawa’s top Martial Artist at that time was Tode Sakugawa. Sakugawa was one of the top students of monk and Astronomer Peichin Takahara. Takahara, sent his student to train under Kushanku as he believed him to be the most skilled Martial Artist to ever to set foot in Okinawa.

Sakugawa studied under Kushanku for 6 years. When Sakugawa was 28 years old, Kushanku passed away and from the teachings left to him devised the Kushanku Kata as a way to honour his instructor and in its own way act as documentation of what he had learned from his teacher.

This illustrates the importance of kata, not only are they the most practical method of Martial practice, but they preserve the knowledge of the techniques.

Although the kata is now named Kanku-dai, it is not an abbreviation of Kushanku. It was when Gichin Funakoshi introduced karate to mainland Japan he gave the Kata a new, Japanese name of Kanku-dai, which means to ‘to view the sky’. He also changed the names of many of the Kata he taught, to have Japanese names, such as the Passai became Bassai.

Once again our instructor will be that 80-year-old guy that can kick seven shades out of all of you

先 生 金 澤 弘 和

Sensei Hirokazu Kanazawa 

Sensei Kanazawa showing perfect form as always. And more nice scenery.

Sensei Kanazawa showing perfect form as always.
And more nice scenery.

観空大

Kanku Dai

The Bunkai

As you can see from the Kata, it contains pretty much all the techniques from the Heian Katas. Kanku Dai is where each of the Heian Katas, (Empty Hand Part 2), are derived, so it’s kind of like a compilation-and-then-some-Kata.

The father of the Heian Katas as it were, most Sensei thinking the Kata too complicated to teach to new students broke it down into 5 easier to learn, shorter Katas.

Until next time. Stay tuned for more.

Tatsu Maki Sen Pu Kyaku! L.U.F.A.S’ Second Competition Winner!

On May 14th  your friendly neighbourhood Rogue Advisor set the task to create an original Street Fighter Character to win a rather humble prize.

Using the awesome Hero Machine 2.5 you, beloved reader, had the challenge to create a unique awesome character.

The response was even better than before, thus even though the deadline for entries was the 21st, the colossal task of selecting the best from so many awesome characters has taken yours truly until now to decide who will become the proud new owner of a little plush Ryu.

Without further ado let us peruse and pontificate upon these marvels of pugilistic creation

Old Man Tang

Old Man Tang by Orest Chekansky, Minsc, Russia.

Old Man Tang. By Orest Chekansky, Minsc, Russia.

Special Moves

Drunken dodge: press down twice; the old drunken master falls flat on his back, ducking under most attacks, he takes a second to recover, leaving him vulnerable.

Staggering charge: Down, forward down, forward; the charge causes minor damage but puts Master Tang on the other side of his opponent.

I’m not that old; Hold back one second then release forward – Tang spins his staff through the air at his opponent, but it has limited range and may just drop on the arena floor.

Have a drink on me: Press down, forward down, then forward – he proceeds to sup from his wine flask and then proceeds to spit it in his adversary’s face, stunning them, this gives him a chance to get close for his next move.

The drunken coup de grace; If he can get close enough, he can grab with light and middle punches, after which he somersaults over his opponent, and then proceeds to strangle them with the cord on his wine flask, whilst drinking out of it.

A brave effort but not the best i’m afraid Mr Chekansky, after inspecting the 203, (an even better result than the last number of entries. Yay.), I only wanted to include the one’s with Bios. The Bio wasn’t a prerequisite for the competition but extra detail brings the character to life. Still though 5th is still better than never posted.

Ax L Lee

By Daniel Ingrey, Brighton, UK.

By Daniel Ingrey, Brighton, UK.

Special Moves

Rock you like a hurricane: QCF + kick. Ax. L performs a roundhouse which he follows up with a hit by swinging his famed guitar, “Skeggöx”. Type of kick determines strength and speed of the attack.

Bat out of hell: QCB + punch. Ax. L summons a colony of bats that swarm at the enemy by hammering out a high-pitched riff on Skeggöx.

Raining Blood: Hold back for two seconds, forward + punch. Ax. L runs at his opponent and unleashes a barrage of punches. The punch chosen determines the distance.

Reign in Blood: Hold back for two seconds, forward + kick. Similar to Raining Blood, but this time Ax. L will jump in the air before landing and unleashing a combo of punches. Punch chosen determines distance again.

House of Pain: Back + middle punch. Ax. L swings Skeggöx forwards by holding the neck of the guitar. This counts as two hits.

Bio: Ex member of an 80s hair metal band, Ax. L turned to the Street Fighting circuit to make rent after his band’s declining sales in the 90s.

Nice try Mr Ingrey, but I can’t help but feel you’ve attempted to appeal to my love of 80’s and rock. Nice puns with the move names, very Slayer.

Kunio Maeda

By Adrian Bennett, Kansas, USA

By Adrian Bennett, Kansas, USA

Special Moves

Brass MonkeyPress down for a second then up for Kunio to perform a backflip that avoids any special attack.

U-BootPress forward and any kick button to perform a drop kick that will floor the opponent for one second.

Flaming Dr.PepperHold back for one second then forward and any punch button whilst close to the opponent, Kunio will burst into flame, grab his opponent and suplex them.

Hangman’s BloodWithin grappling distance of the opponent, press forward, down then down forward and all three punch buttons. Kunio whips off his tie and wraps it round their neck and power slams them into the floor.

Sake BombWithin grappling distance of the opponent, go through a full 360 degree rotation of the D-pad then press punch. Kunio will pick up his opponent, shake them around like a cocktail then tombstone them into the floor.

Bio: Kunio was the greatest bartender in Kyoto, he learned all his moves watching wrestling shows constantly whilst at work. He discovered he was immune to fire when a Yakuza racketeering operation burned his bar down with him tied up to a chair inside, because he refused to pay them.

A very unique character, your friendly neighbourhood Rogue Advisor researched each of the moves; they are all real cocktails, thus I provided links for those beloved readers who enjoy a tipple. Nice angle Mr Bennet, but the stiff competition you are up against is legendary.

The Force

By Cyntac Wong. UK

By Cyntac Wong. Brent, UK

Special Moves

Kamehameha – LP/MP/HP: Fan Service for the DBZ Fans: Unleashes a ball of pure energy of differing power and speed (seeks at Max Power level and causes double chipping damage).

Iron Skin – HP + HK + MP + MK: Hardens the skin of The Force into Iron reducing Damage by 1/3rd for the duration of the effect and allows him to shrug off attacks (50% at Max Power Level).

Quad Slash – LK/MK/HK: Strikes out four times with his double Katana blades with each slash hitting harder and further. (each Kick hits at a different angle making it useful as an anti air attack).

Mind Flay – LP/MP/HP: Reaches out with his mind and grabs his opponent. (each punch activates a different type of throw. LP – Crush and Head Bash MP – Off Screen Throw HP – Ragdoll and Mind Snap).

Can Fly – by pressing LP + MK

Max Power Level – LK+MK+HK: The Force activates a reservoir of power being saved for troubled times. This gives him increased speed, damage resistance and damage. No chipping damage is taken and there is a small regenerative effect. Lasts 30 secs.

Hyper Combos: (consumes 1 energy bar),

Gaia Strike LP+MP+HP: Summons a Giant Fist rippling with energy and lava from the ground that smashes his opponent causing multiple hits and high damage. (if done whilst flying this comes from space with flames from re-entry thrown in).

Lightning Strike LK+MK+HK: The Force summons great bolts of lightning that arc out and strike the opponent at range while they swirl around him in a great column. This gathers rocks, street furniture, bits of buildings as well as his swords. The lightning bounces around these and The Force fires the whole death dealing bundle at his opponent.

Mega Combo: (consumes 3 energy bars),

Street Justice – LP+MP+HP: The Force reaches out a short distance with his mind and grabs his opponent. He closes and strikes them multiple times with his blades, and then launches them skyward with a kick after a flurry of elbows and knees. As the opponent stunned flies upwards he teleports above them nailing them with a Gaia Strike of pure energy he has created around himself ending at his fist. The opponent flies down with The Force driving them faster into the ground with the Gaia Strike and causing a huge impact.

If carried out with LK+MK+HK after launch he summons every last ounce of energy and detonates an H-Bomb an inch from their face. (causes more damage but renders him unable to use Hyper Combos or Max Power Level).

Bio: Able to manipulate Forces like any other Telekinetic except he has taken this down to a fine art by learning how to manipulate Small Nuclear Forces.

Able to create energy at will by simply fusing two hydrogen atoms together harnessing the energy that creates along with other vigorous chemical reactions.

A deep knowledge of science and chemistry has led to a number of other skills that are limited only by his imagination. This imagination has been tempered by study of the modern arts of comics and anime.

Fusing his own flesh into harder metals and conjuring items shaped of pure energy. Taking these materials and increasing their density 1000 fold to create impenetrable armour and devastating weapons.

This however calls up a huge effort to achieve and the huge amounts of energy yielded by one fusion are held in reserve and unlocked as he fights. Conservation of energy applies and he will eventually run out of this power leaving him with simple TK powers.

It takes hours of meditation to achieve a single fusion which must be done light years away from earth. To rush this would be too dangerous. When gearing up for a huge fight 3 or 4 fusions may be needed but in a pinch he can draw energy from any other matter.

He is untrained in serious fighting styles but actually uses gravity and other forces to unbalance his opponent, slow their movements and help predict what they will do next.

WOW! What a detailed and amazing entry from Mr Wong. The inclusion of powerbar details very nearly got you the prize, and the Bio is brilliantly in depth. A truly believable Street Fighter character.

Behold! To The Victor Go The Spoils!

雪詩織

Yuki Shiori

Natalie Raymond, Forest Gate, UK.

By Natalie Raymond, Forest Gate, UK.

Special Moves

Suriru Ni Odoru Enjeru Tachi, (Angels dancing in the thrill): By repeatedly hitting LP button she unleashes a flurry of slender throwing daggers, each causing tiny amounts of damage, (about as much as a blocked special move), and only have a range of roughly 2/3rd the screens width.

They render her immobile whilst she throws them, reducing her defences.

Itoshiki Rival, (Beloved Rival): This is a taunt move, by pressing back twice and LP or LK, she will flick her hair back in a provocative manner, blow them a kiss and giggle girlishly.

It leaves her vulnerable but if she pulls it off it will enrage the opponent, causing them to charge blindly at her. Very handy to do before the following move.

Asu E Tatchidaun, (Touchdown to tomorrow): She can jump onto the edge of the screen and jump off again, effectively double jumping like Chun-Li does, if timed properly she can somersault and land directly behind her opponent if they are close enough, (see above).

Kuraishisu-Ikari Wo Komete Hashire, (Crisis-Run with Anger): This is a charging technique, tap forward twice to close the gap, if timed correctly this works very well with the next move.

Wasurenaide, (Don’t Forget): In close proximity to an opponent  especially a grappler or wrestling type, press forward twice rapidly. Yuki will blow a powdered substance in their face, stunning them for a few seconds, the effects having made them forget where they are and what they were doing.

It does no damage, and has an extremely short range, virtually point blank. But does allow her a brief advantage.

Akuma To Tenshi No Kisu, (Devil and Angel’s Kiss): By pressing down, forward down, forward then any punch in one smooth movement, Yuki will throw one of her manrikigusari, (the ninja-tastic weapons she has in  each hand), which will momentarily stick in them

It has a range of about 2/3rds of the screen, and causes damage damage based on which punch used, but LP is faster.

She has about a millisecond before her opponent instinctively pulls it out, but if she’s fast enough and presses the same D-pad and punch button, the other will stick into them and she will then she will spin, pulling both of the weapons out of them causing additional damage. The manrikigusari then return to her hands.

Mayonaka No Etoile, (Midnight Opera): Press diagonally away, down then back followed by either all three punches or kicks.

This is a teleportation move; she’ll disappear in a puff of smoke and reappear either directly behind her opponent if all three punches were used, or as far away from the opponent as possible if all three kicks were used.

This could be anywhere on screen calculated by the greatest possible distance from the opponent.

Konya Wa Hurricane, (Tonight a hurricane): Press down, forward down then forward + any punch, this is kinda like a hadouken move but the little hurricanes she releases are quite slow, more often than not that’s the point if the move, like most of her other moves, to tactically position her opponent for the actual attack she wishes to use. She can also perform this whilst jumping, the release of the small hurricane allows her to stay in the air for a short time.

Misuteriasu Naito, (Mysterious Night): Press LP-LP back LK+HP, the screen will go dark for a moment, the only thing to be seen are a flurry of blows from Yuki in rapid succession, leaving her opponent on the floor. Similar to Akuma an evil Ryu’s special move.

Bio: Her birth name was Yuiko Tanaka and she was raised by fairly wealthy parents in one of the more pleasant districts of Osaka, she never had to want for much and this led to her becoming undisciplined and lazy.

She was an only child, so without any siblings she was spoiled rotten by them. Even allowing her to set up a music recording studio in her home and starting an all girl band with her equally lazy and rich friends, she was the vocalist and sometimes rhythm guitarist. They were called ‘The Blade Runners’, and actually had quite a following.

At one of their gigs in a fairly high profile venue called ‘Boomers’, they played one of their best gigs ever, they seemed totally professional. Fortunately for them a talent hunter from Toshiba EMI was at the gig, and they were about to get a contract for at least three albums.

That night they celebrated, a little too hard. Full of booze and recreational drugs Yuiko grabbed a bottle of water from the bar and decided to walk the six miles home to sober up enough that her parents hopefully wouldn’t realise that she’d been up to stuff her parents would have her grounded for.

After the first mile and a half she decided it was a bad idea and started trying to hitch a ride home. A limousine pulled over and offered her a ride. In the back of the limo she engaged in polite conversation with a portly man named Kobayashi San, who had two silent large ‘friends’ with him. They said not a word, she reckoned they were his carers at first, as Kobayashi San was so old.

It all seemed pretty hospitable at first, as far as she was concerned, anyone with a limo was rich and therefore respectable. They weren’t, they were kidnapping her. The two silent ‘carers’, she now realised were in fact hired thugs. They quickly bound and gagged her, she struggled as best she could, but with all the alcohol and drugs in her she didn’t put up much of a fight.

For days, maybe weeks she was like this, not knowing where she was, only knowing something was happening when she was manhandled from the car.

Once off the car her bonds and blindfold were removed, when she looked around she saw why they were no longer necessary. She was far North, she knew that because she was surrounded by snow capped mountains. Whilst lazy in her studies, she knew well enough the geography of her own country. She was in Hokkaido. Hundreds of miles from home.

Her kidnappers locked her in a cabin and left her there with the bare minimum of living utilities. This was far removed from the luxurious lifestyle she was used to.

As soon as she was locked up, she overheard the kidnappers making some phone calls, luck was beginning to find her, the hangover was gone now she could think clearly and the cabin walls were thin and she could hear almost every word. They were holding her for ransom, but what they did not realise is that they had taken the wrong person.

Yuiko knew this meant she wasn’t valuable to them anymore. She had to escape. And fast, she scanned the ramshackle hut for anything to get her out.

There weren’t any windows and the door whilst weak was reinforced with iron bindings and plenty of chains and other locks. Desperately searching she found only a broomstick  At least she could give one of them a whack before they killed her.

As she sat there, resigned to her fate, a ray of sunlight made her squint. It originated from a very weak looking ceiling. She could hear her kidnappers arguing outside, luck was with her again, she had some cover noise.

She made haste piling up the crappy and sparse furniture in the cabin to climb up to the ceiling and began bashing it with the broomstick. The ceiling gave way easily but the arguing outside had stopped and she could hear the bolts and locks being opened on the other side of the door. This brought her more precious time.

She climbed through the ceiling to the roof and had feeling of horror, all around was vast fields leading only to mountains, and she still had to make an eight foot drop without breaking her legs and somehow outrun large thugs to getaway. After sizing up the jump, she slowly positioned herself at arms length dangling from the edge of the roof, but she couldn’t find the courage to let herself drop, that was until she heared the door open and the thugs, not realising she was on the roof start ransacking the cabin looking for her.

This gave her all the motivation she needed, she let go of the roof and fell awkwardly, dislocating a shoulder. That wouldn’t stop her from running as fast as her legs could carry her. She ran faster than she thought she could ever run, partly due to fear for her life and partly from all the cardiovascular exercise she’d had dancing on stage and in nightclubs.

By the time the thugs realised where she had gotten too, she had a good head start. the thugs were on the roof, guns at the ready, but they made the mistake of simply jumping straight down the eight foot drop, the first one landed running, gun pointed in her direction, the second landed badly, twisting his ankle and misfiring his gun, shooting his colleague in the butt, slowing him considerably, but not quite enough, he was still closing the distance.

As he closed the distance he began to fire, most bullets missing except for one, hitting her in the calf, flooring her. She got back up and tried to hobble away. As the thug was reloading his gun a flash of thrown steel came out of nowhere, neatly impaling his trachea and slowly choking the thug to death on his own blood. She heard a blood curdling scream from the cabin and then another.

Then an old man suddenly appeared next to her as she lay on the floor, blood gushing from her calf and looking exhausted. He threw her upon his shoulder and with speed she never thought possible ran towards the mountains.

For weeks the kindly, yet mysterious and a little scary old man nursed her back to health in a secret training compound high in the mountains. They had many conversations during this recovery period. Turns out his name was Kage and he was the last of the Yuki clan of ninja. With no one left to pass his ninjutsu secrets to he offered to train her. She happily accepted, never wanting to feel that weak or afraid again.

For five years, she trained rigorously under the kind old ninja’s tutelage and learned all the Yuki clan secrets. Ninja training she found was unique from clan to clan.

The Yuki clan’s teaching method involved singing to complete each technique, something that came naturally to her. When her training was complete, Kage renamed her, she was now Yuki Shiori, roughly translated into English; Snow poem.

When the the old man had nothing left to teach her he suddenly became very ill, as if passing his knowledge to her was the last thing he was fated to do before he expired. When the old man passed away, she equipped herself with a vast array of ninjutsu gear and buried her Sensei. Then made her way back to the cabin,

Two thugs corpses were there, so she looted them for money, and the limo was also still there, the corpse of Kobayashi San slumped by the driver’s seat door, throat slit from ear to ear and a wide eyed look of incredulity on his pale lifeless face. Looting his body was a true windfall, rolls of cash in golden money clips and expensive jewellery that she could pawn on her journey back to Osaka in the limo she had no qualms about stealing.

After weeks of driving south for weeks  she finally made it back to Osaka. She dumped the stolen limo, and headed straight for her parents house. At first they were overjoyed to see her, but they sensed the dramatic change in her and from then on were apprehensive around her, almost fearful.

Being 26 years old now, and having a shed load of looted gangster cash, she decided to get her own place, in the apartment above the bar where she had played her last gig. She got the old band together, her voice was even better than ever, almost preternatural, she barely even required a microphone to be heard.

But with paying rent on the apartment and funding the band without a proper day job she was rapidly running low on funds. Then she heard about the Street Fighter contest . . . . .

Double WOW!!! That seals the deal, that swings the prize and all the glory is your’s Natalie. Such an in depth biography has astounded your friendly neighbourhood rogue Advisor, and you are clearly a Bubblegum Crisis fan as all the moves are named after songs by Priss and the Replicants. How can i possibly deny the prize to such worthy entry. Let me know where you would like your prize to be sent to, or alternatively as we live a few towns apart I could deliver it to you in person and have the pleasure of meeting one of my beloved readers.

For those of you who don’t know what bubblegum Crisis is follow the handy link. It is an Anime not to be overlooked, although it often is unfortunately.

Until next time. Keep creating.

Empty Hand

This one is a favourite here at Level Up. Not just because it’s an awesome combat skill, but also because it’s one of the few structured martial arts that doesn’t involve the use of any weapons.

Batman narrowly missies Wolverine with a well formed Yoko tobi geri.

Batman narrowly misses Wolverine with a well-formed Yoko tobi geri.

That’s right, beloved reader, today your friendly neighbourhood Rogue Advisor will be helping you level up your skill in one of the greatest unarmed fighting systems from the east.

Karate

Shotokan to be precise; the unified form of Karate founded by the late, great Gichin Funakoshi. Before we hit the resistance training in all it’s kinesiological glory, let’s get to know more about the art of the empty hand.

The tiger emblem of Shotokan Karate.

Contrary to popular belief Karate is not a Japanese martial skill, it’s Okinawan, but because it has been developed and popularised by Japanese exponents the terminology of the combat sport is now almost exclusively in the Japanese language. It started life called simply ‘ti’, or in Japanese, ‘te’. It’s also not as ancient as many think.

In 1372 trade relationships were established with the Ming Dynasty of China by King Satto of Chūzan. This led to some forms of chinese martial arts being introduced to the Pechin class of the Ryukyu Islands. Given the similarities between them, it is reasonably safe to assume that the Chinese martial arts to influence Karate’s development, Fujian White Crane probably being one of the main culprits. In 1429, however, the political centralization of Okinawan King Shō Hashi brought with it a ban on all weapons, at the time all martial skills were weapon based with little need for unarmed combat to be practiced unless for sport, this was reinforced in after the invasion of the Shimazu clan in 1609. These both played important factors in how Karate and it’s sibling martial art Kobudō evolved. Kobudō is responsible for bringing us delights such as nunchaku, tonfa, , sai and kama. Whilst developed at the same time and for the same reasons, Karate and Kobudō are separate arts but often mis-categorised together.

Funakoshi Sensei getting serious with a Makiwara.

Funakoshi Sensei getting serious with a Makiwara.

During all this developmental chaos, along came Gichin Funakoshi; the father of modern Shotokan. He had trained in both popular styles of that time’s Okinawan karate; Shōrei-ryū and Shōrin-ryū. Funakoshi was quite known for his writing, he was an avid poet and philosopher as well as being a Karate master. In 1939, after many successful years of nurturing his Karate style and teaching a plethora of students, he built the first official Shotokan Dojo in Tokyo.

Shotokan derives its name from Funakoshi’s pen name, Shoto, meaning ‘waving pines’ and Kan means training hall or house. Thus Shotokan’s can be translated as ‘house of Shoto’. He also changed the way the characters for Karate written, from meaning ‘China hand’ to ’empty hand’. The two words sound the same in Japanese but are written differently. It was his belief that the term ‘Chinese’ would be misleading and people would think Karate had originated with Chinese boxing. Funakoshi’s interpretation of the word Kara to mean ’empty’ caused problems for him in Okinawa, thus he remained teaching in Tokyo.

Ryu demonstartes a Soto-uke block whilst in a Kokutsu-dachi stance. Thanks Ryu.

Ryu demonstrates a Soto-uke block whilst in a Kokutsu-dachi stance. Thanks Ryu.

The resistance training

There are a lot of techniques that need augmenting here, but hold faith beloved reader. Your’s truly, holding a 4th Dan in this wondrous discipline, is unabashed in advising you. Unfortunately Level Up is still an impoverished little company, therefore we will have to make use of links to other sites for the time being. Stay tuned though, as Level Up studios will be coming this summer. Yay.

Lunge with twist: These bad boys will be an invaluable help for your stance work, especially with zenkutsu dachi, and the twist at the end will assist in all those gyaku-zuki punches you undoubtedly be drilling endlessly. These don’t have to be practiced with a medicine ball, or any resistance at all.

Leg extension: That’s right, another exercise for the quadriceps, we need them. Powerful legs will accommodate all the tough stances we encounter and even the newest Karate exponent knows that with a good kick you raise the knee first, then extend for maximum power and range.

Reverse-grip chins: Helpful for a fast pull back to launch another kizami/gyaku/oi-zuki punch, and for giving all-round physical development.

Decline press ups: Even though the waist is the prime mover in any punching movement, the pectoralis major  assists in this. So for powering up all our ‘zuki’ moves we’ll be focusing on the clavicular fibres; it’s already much easier to punch godan and chudan heights, so hitting upper chest will add oomph to our jodan height attacks.

Supination curls: The supination movement of these will augment many punches / blocks, whilst working both biceps brachii and brachialis. Nice.

Arnold press: Yes, these are named after Arnold Schwarzenegger. Their pronation / supination movement nicely mimics the twisting, power generating motion of many Shotokan punches and blocks.

Dips: Great for adding punching power and speed. Once again, even though the waist produces the power of the strike the triceps assist the movement by extending the elbow.

Knee raise: Few realise that to get height in a kick, not only do you need flexibility, but well conditioned abs to raise the thigh above waist level. These do the trick nicely in combination with the leg extensions from earlier, we’ve successfully added greater range and power to our kicks.

Standing calf raise: To get the fullest extension on all those mae geri kicks, you will need decent contractile strength in your gastrocnemius. Add resistance to these when you feel comfortable with the movement.

I'm afraid even your friendly neighbourhood Rogue Advisor can't teach you the Hadoken technique.

I’m afraid even your friendly neighbourhood Rogue Advisor can’t teach you the Hadoken technique.

Perform one set of each exercise for as many repetitions as possible, but with perfect technique of course. When you feel you’ve got these sussed, perform them again for a circuit training effect, this will get the heart and lungs pumping nicely as well. Repeat the circuit as many times as desired.

Basic Terminology

Before we delve into the terms and jargon, your friendly neighbourhood Rogue Advisor should give you a quick insight into Japanese language vowel pronunciation.

“a” as in father ; “i” as in feet ; “u” as in flute ;”e” as in bed ; “o” as in okay.

Age Tsuki

Rising punch

 

Age Uke

Rising block

 

Ashi Barai

Foot sweep

 

Awase Tsuki

U-punch

 

Bensoku Dachi.

Cross-legged stance (also female horse stance or Kosa Dachi)

Boshiken Tsuki

Thumb fist

 

Choku Tsuki

Straight punch

 

Chudan

Middle area

 

Chudan Uke

Inside circular block

 

Empi

Elbow strike

 

Fudo Dachi

Free stance

Fumikomi Geri

Stamping kick

 

Furi Tsuki

Circular punch

 

Gedan

Lower area

 

Gedan Barai

Downward block

 

Gedan Uchi Barai

Outside downward block (open hand)

 

Go

Five

 

Goju

Fifty

 

Gyaku Mawashi Geri

Reverse round house kick

 

Gyaku Tsuki

Reverse punch

 

Hachi

Eight

 

Hachiji Dachi

Natural stance (feet shoulder width apart, toes pointed slightly out)

Hachiju

Eighty

 

Haisoku Barai

Instep block

 

Haisoku Geri

Kicking with the instep

 

Haito Uchi

Ridge hand strike

 

Hajime

Begin

 

Han Zenkutsu Dachi

Half front stance

Hasami Tsuki

Scissors punch

 

Heiko Dachi

Parallel stance (feet shoulder width apart)

Heiko Tsuki

Parallel punch

 

Heisoku Dachi

Closed foot stance (feet together)

Hidari

Left

 

Hiji Uchi

Elbow strike

 

Hiji Uke

Elbow block

 

Hiki Uke

Pulling/grasping block

 

Hiza Geri

Knee kick (also called Hiza Ate)

 

Hiza Uke.

Knee block

 

Hyaku

One Hundred

 

Ichi

One

 

Jodan

Upper area

 

Jodan Uke

Upward block

 

Ju

Ten

 

Kagi Tsuki

Hook punch

 

Kaikoken Tsuki

Crab shell fist

 

Kakato Geri

Heel kick

 

Kama-De

Bear hand

 

Kamae

Ready and alert

 

Kanketsu Geri

Stamping kick, joint kick

 

Keikoken Tsuki

One knuckle fist

 

Kiba Dachi

Horse riding stance

Kime

Focus

 

Kizami Tsuki

Leading punch, or jab

 

Ko Uchi

Bent wrist strike

 

Ko Uke

Wrist block

 

Kokutsu Dachi

Back stance

Kosa Uke

Cross block

 

Kote Uchi

Forearm strike

 

Ku

Nine

 

Kuju

Ninety

 

Kumite.

Sparring

 

Mae Geri Keage

Front snap kick

 

Mae Geri Kekomi

Front thrust kick

 

Mae Tobi Geri

Jumping front kick

 

Mawashi Geri

Round house kick

 

Mawashi Tsuki

Round hook punch

 

Mawashi Uke

Round house block

 

Migi

Right

 

Migi Heiko Dachi

Right foot forward Heiko Dachi

Morote Uke

Augmented block

 

Musubi Dachi

Formal attention stance (heels together, feet at an angle)

Nagashi Tsuki

Flowing punch

 

Nagashi Uke

Sweeping block

 

Naihanchi Dachi

Kiba Dachi with the heels out and toes in

Nakadaka Ken

Middle finger knuckle fist

 

Nanaju

Seventy

 

Naname Shiko Dachi

Diagonal straddle leg stance

Neko Ashi Dachi

Cat foot stance

Ni

Two

 

Nidan

Second dan

 

Nidan Geri

Double front snap kick (back leg first)

 

Nihon Tsuki

Double punch

 

Niju

Twenty

 

Nukite Tsuki

Finger thrust or spear hand

 

Oi Tsuki

Lunge punch

 

Randori

co-operative sparring

 

Rei

Bow

 

Ren Geri

Double front snap kick (front leg first)

 

Renoji Dachi

The letter “Re” stance (or “L” stance)

Roku

Six

 

Rokuju

Sixty

 

Sagiashi Dachi

Heron stance

San

Three

 

Sanbon Tsuki

Triple punch

 

Sanchin Dachi

Hourglass stance

Sandan

Third Dan

 

Sanju

Thirty

 

Seiken Tsuki

Fore fist strike

 

Sesan Dachi

Side facing straddle stance

Shi

Four

 

Shichi

Seven

 

Shiko Dachi

Straddle leg stance

Shodan

First Dan

 

Shotei Otoshi Uke

Open hand dropping block

 

Shotei Tsuki

Palm heel thrust

 

Shotei Uchi

Palm heel strike

 

Shotei Uke

Palm heel block

 

Shuto Uchi

Knife hand strike

 

Shuto Uke

Knife hand block

 

Sokutei Harai Uke

Sole of the foot block

 

Sokutei Osae Uke

Pressing block with the sole of the foot

 

Sokuto Geri

Kicking with the foot edge

 

Soto Uke

Outside forearm  block

 

Sukui Uke

Scooping block

 

Tate Tsuki

Vertical punch

 

Tettsui Uchi

Bottom fist strike (or hammer fist strike)

 

Tobi Nidan Geri

Jumping double kick

 

Tsumasaki Geri

Kicking with the tips of the toes

 

Uchi Hachiji Dachi

Natural stance with heels out and toes in

Uchi Uke.

Inside forearm block

 

Ura Tsuki

Short punch (palm side up)

 

Ura Uke

Back hand block

 

Uraken Uchi

Back fist strike

 

Ushiro Geri

Back thrust kick

 

Ushiro Mawashi   Geri

Round house to the rear kick

 

Washi-De

Eagle hand

 

Yama Tsuki

Mountain punch

 

Yame

Stop

 

Yoi

Ready

 

Yoko Geri Keage

Side snap kick

 

Yoko Geri Kekomi

Side thrust kick

 

Yoko Tobi Geri

Jumping side thrust kick

 

Yoko Uke

Circular block

 

Yondan

Forth Dan

 

Yonju

Forty

 

Zenkutsu Dachi

Front stance

Stay tuned for more

Until next time. Stay informed.